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The following strands have been chosen to fit a full* conference registration of two workshops and two sessions.
(* Unconference, Keynotes, Vendor Expert sessions, Soiree of Slides are excluded.)

Classroom Practice (K-6)
  • The Mad Scientists Strike Again!

    Can you say, "FUN!"? This session is all about giving you an opportunity to role up your sleeves and put on your lab coat. You will get a chance to learn some science concepts, play with Vernier scientific probes, do some online and offline experiments, and re-awaken your scientific curiosity.

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  • Creating a Community of Writers in a 2:1 Environment

    What do you get when middle school teachers from five different schools team up to develop a model for teaching students 21st century skills in a project-based learning context?

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  • It’s not about Tech Tools, It’s about 21st Century Skills

    It is about basic literacy skills (reading & writing) It is about curriculum content It is about engaging and motivating students. It is about addressing, integrating and embedding 21st century skills and literacies, such as media, information, network and intercultural literacy.

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  • Making Mobile Media Meaningful in (and Beyond!) The Classroom

    They are becoming like a modern tricorders, those fabulous Star Trek instruments. Mobile phones, iPads, and tablets can take basic microscope pictures, or with mobile chromakey (green screen) unveil the origins of materials or relevant formulas.

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Classroom Practice (7-20)
  • Using iPads in High School Core Content Classes

    In this session, see how students are interacting with content in new ways, engaging their minds in a 21st Century model, and improving their academic achievement as well. Actual classroom activities and student work examples will be shared.

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  • Designing for Online and Blended Courses

    While learning managements systems like Moodle and Blackboard are still popular choices for facilitating online and augmented courses, these systems are being challenged by 'small-tools-loosely-joined' approaches to instructional design. This workshop will outline various pedagogical approaches used to construct learning environments based on freely available or low-cost tools.

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  • Data Visualization in the Classroom

    Infographics work in the classroom because they grab students and allow an entry point to learning — and because they sum up pages and pages, even chapters, of information that would take a reader hours to process.

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  • Consumers, Collaborators, and Creators in a Mobile World

    Come experience how mobile devices, such as ipads and ipods, can be effectively integrated into a classroom setting where students creatively demonstrate their learning and understanding of content and curriculum. Explore ways that students can go beyond consuming information, surfing the web, and playing games on these devices.

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Leadership
  • Leading and Supporting a Culture of Continuous Growth

    Creating and establishing a culture that supports continuous learning and growth is hard work. Participants in this session will examine the process in establishing such a culture in their school, learning team, department, or any other group.

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  • Planning for and Embracing BYOD for Meaningful Purposes in K-12

    This session will provide an indepth look at how participants can plan for and leverage personally owned devices in a K-12 classroom.

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  • Essential Skills For Technology Leadership

    The role of the leader is essential in creating a school climate where students and staff can thrive. In this workshop we'll explore the essential skills required to build and maintain trusting relationships, make and keep rigorous promises, and establish instructional technology goals and initiatives that increase achievement.

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  • Getting Social with Students

    Let's face it, kids are social and they want to connect! They want to connect with each other, with their teachers, with their school at large.

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Education Theory
  • Flipping Your Classroom (Reverse Instruction): Getting Started with the Flip

    When content is free and accessible to students anywhere and anytime how do we flip the instruction in our classroom to take advantage of anywhere anytime learning?

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  • Unleashing Iridescent Learning: An Invitation to Design

    If contemporary learning, team-centered, project and problem-based, anchors the system for how we teach, use technology, and set up learning spaces, then critical shifts must occur so that learners can accomplish vibrant, irresistible learning work that’s congruent with the competencies they need for the workforce, civic engagement, and post-secondary education.

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  • Bring ‘em if you got ‘em: Increasing technology access with student-owned devices

    Falling prices and greater portability have combined to create an environment where many of our students have powerful computing devices of their own.

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  • Play is Hard Work

    Play should be the cornerstone of much of what we do with technology for teaching and learning. Heck, play should comprise a considerable chunk of all of our learning time. But what does play look like in a digital environment?

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Personal & Professional Growth
  • Speaking Visually: Designing and Delivering Engaging Presentations

    The role of the leader is essential in creating a school climate where students and staff can thrive.

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  • Understanding Digital Citizenship

    Issues such as cyberbullying, sexting, and student access to inappropriate content are important areas of understanding for teachers, administrators, children, adolescents, and parents. In this workshop, participants will problem-solve many of the important issues that face our schools in an era where access to information is ubiquitous, and digital messages are easily spread.

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  • Online Learning Communities: If You Build It Will They Come?

    Leading and managing online communities is not about simply collecting friends and followers, its about providing access to anyone interested in learning: pre-service teachers, K20 teachers & administrators, professional development specialists, leaders, parents, and those who aren’t a part of traditional schooling but still have the will and drive to explore learning online.

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  • YOU in the Digital Age

    In this interactive session, participants will be introduced to recent trends in social networking both inside and outside the classroom as we discuss the changing nature of personal identity in the digital age. Issues such as image vs. identity, accountability vs. surveillance, and the implications of a digital archive that never forgets will be examined.

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Web 2.o
  • Creating and Distributing Content and Activities for iPad and iPod touch

    In this hands-on workshop, participants will learn to create their own content for iOS devices, using both their computers and the devices themselves. From movies to ePubs, podcasts to PDFs, teachers will learn how to easily create content and then learn the best methods for simple and quick distribution to student devices.

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  • My Bloomin Toolbox

    Come and investigate the new tools that fit the New Blooms. We will “uncover” why these free tools are effective for every K-12 classroom. Yes, we realize your tool chest is chockfull of programs that hammer the 5Es and wrench the keyboard but these tools measure up to the New Blooms and are built to last!

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  • 25 Digital Tools for the 21st Century Classroom

    Many classrooms in schools today are beginning to use various web 2.0 tools that leverage the power of social media and interactive online tools.

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  • Creative Web Tools for and by Kids

    This presentation provides an overview of the Creative Web Tools For and By Kids. Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating.

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